Concept 3.1 - Patch Notes
Concept » Devlog
A new computer later and I am now back up and running. This is a pretty sizable QoL update for this game that majorly overhauls a few of the biggest pain points:
The Greenhouse
- Replaced final challenge of the level with a new one after player feedback said original puzzle was inconsistent
- Reconstructed several challenges to allow for more movement
- Retextured lower half of level to differentiate from different sections of level
- Several bug fixes related to collision on lower levels
Extraterrestrial Defense
- Changed the behavior of the cannons to be much friendly to the player
- Altered the placement of several projectiles and speeds to make challenges more consistent
- Rebuilt final area of level to give the player more space to move
General
- Can now access final two levels from the main menu, no longer need to complete remainder of game to play
- Progress in these levels will carry over into the main game if the player continues, and the dialogue will try it's best to account for it
- Gravity change checks should no longer "stack"
- Made a number of checkpoints automatically mark when crossing their plane
- Streamlined tutorial level to be quicker and more effective
Files
Concept - 3.1.zip 543 MB
Nov 22, 2021
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Concept
The Best Platformer Ever Made (give or take)
Status | In development |
Author | Bill |
Genre | Platformer |
Tags | Exploration, Metroidvania, Mystery, Puzzle-Platformer, Retro, Sci-fi, Short, Speedrun |
More posts
- The Last Question - v0.987Feb 02, 2024
- Jam Submission - The Last Question 0.982Mar 26, 2023
- Concept 3.0 Is Here - Major UpdateMay 27, 2021
- Changelog: Concept 2.5 to 2.6Apr 02, 2021
- Concept 2.6 - Now Available (HD Update)Apr 02, 2021
- Changelog: Concept 2.0 to 2.5Mar 25, 2021
- Changelog: APOC to Concept 2.0Mar 24, 2021
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